Arrow keys to move. Enemies move after player does. Run into the enemy, the enemy dies. Enemy runs into you, you lose health. Run out of health and the game restarts. Reach the end and enter the eternal void.

Wanted to try building a cool looking grid based game, without actually coding a grid structure. Something more intuitive. Everything behaves based on local awareness. Like how it's working so far. Let me know what you think. 

Made in Unity. Code and Art by me.

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