Turtle Soup
Build a life for yourself by catching vermin. Y'know, a real rats to riches story.
This is a pre-production prototype. Currently the toy base + art style test + beginnings of the progression layer
Would love to know how you feel about the gameplay, look of the game, and if this is something you'd want more of.
Note* Controller support doesn't work in Web build version
Plans!
This is planned to be a parkour slice-of-life job sim game
Parkour - Thread paths through a Free Port built on the remains of an old mine
Slice-Of-Life - Experience the character go from "screw this small town, I'm saving some cash and getting out of here" to "I love these weird bastards, and I'm gonna open my own shop". Growing up is going from "I want that sick motorcycle" to "I want that sick food truck".
Job Sim - Catch vermin -> Sell to street vendors -> Buy Upgrades to catch more and different vermin -> Save up for that sick motorcycle sick food truck(sci-fi versions of course)
| Updated | 8 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | Jude Loren |
| Genre | Simulation |
| Made with | Unity |
| Tags | 3D Platformer, Casual, Cozy, First-Person, Incremental, Parkour, Sci-fi, Singleplayer, Slice Of Life, Working Simulator |
| Content | No generative AI was used |
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Development log
- Air Dashing!8 hours ago

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